Enough study. This morning I’m actually starting work on my first character library. I’m going for a fairly realistic look, so I’ve signed up for a subscription on 3d.sk for reference images. My first bundle is 264 hi-res images of a guy called Herman. These reference images are basically for 3D character developers so they are quite detailed and cover all angles.
I’m sure this first attempt will have lots of problems. Still, have to start somewhere. Even deciding on a style – what size stroke to use, what colour, etc has to be done before starting work. I’m pretty excited about it though – this is the start of significant production in Flash.
I haven’t done any work on the workshop material yet this week and will have to spend some time on that over the weekend too. Still, it’s cold and gray outside so spending yet another day holed up in my study working on art is not a bad way to spend the weekend. At least my battle has ended so I don’t need to spend any more time on that.
10.30am
Well, I’ve been working at if for a couple of hours now. It’s slow work, but the potential is huge. Every detail I add creates more options to customise a character quickly. Change eye colour – done. Change hair colour – done. Etc. I’m getting the hang of the workflow too. The reference book I’m using – Foundation Flash Cartoon Animation – has been a real treasure.

12 midday
So here’s where I’ve got to so far. Lots of issues to resolve still, such as consistent line quality, where to use outlines, etc. The neck and chest are just rough at this point, I’ve basically just done the head. From the front. Still three-quarter front, side, three-quarter back and back position to do. Then the body, arms, legs etc. Whoa.
3.00pm

Well, some more work. I’ve addressed the issues about outlines and line weights for the moment. Articulation of the joints needs more work. Maybe some clothes. And all those other views. Still, making good progress.
One more thing…

This demonstrates one of the advantages of this method. The figure is posable – bends at hips, elbows, knees, ankles, wrists, neck. The pose shown here is not very extreme, and I need to do more work on the articulating joins, but it demonstrates that once the character is made it can be used to generate many different images. The line quality is not so good here – I resized the image in Flash rather than in Photoshop. Won’t do that again.